![]() Most spells and hazards in the game inflicts one or more of several different kinds of damage. The chance that a spell will critically strike, dealing 5 times the usual damage, and dealing even further damage if critical chance is above 100%. ![]() Speed modifiers over 1 will increase projectile speed.Ī modifier to the lifetime of the affected projectile. A negative spread modifier reduces the positive spread of a wand when applied to the spell.Ī modifier to the speed of the affected projectile. The wand "reloads" all spells in the queue, ready to cast again.Ī modifier to the spread of the wand. Lifetime is especially important for certain complicated spell calculationsĪ modifier to the wand's base Cast Delay, determining the delay before the next spell in the wand's queue is cast.Ī modifier to the wand's Recharge Time, triggered after the last spell in the wand's queue is cast. It is calculated in "frames", with roughly 60fps. The duration of which the projectile remains active. ![]() The rate at which the projectile travels. The lower the number, the more accurate the spell is. The range of deviation of a spell from the aimed direction, measured in degrees. The radius of the circular area in which the damage of the spell (if any) is dealt. ![]() The amount of damage dealt by the spell, listed by type. The amount of mana required to cast the spell. The uses of limited spells are restored using the spell refreshers found inside each Holy Mountain. Many spells have infinite uses and are only limited by their mana drain. The number of times a spell can be cast before it is depleted. ![]()
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